Escape from Mos Shuuta
Character Name: PASH
Brawn 3 | Agility 3 | Intellect 2
Cunning 3 | Willpower 2 | Presence 3
Skills: Charm 1, Deceit 1, Perception 1, Pilot 2, Vigilance 1, Ranged [light] 1
Soak: 4 | Defense: 0
Wound Threshold: 13
Strain Threshold: 12
Blaster Pistol (Ranged [light] 1; Damage 6; Critical 3; Range: Medium)
Fists (Brawl; Damage: 3; Critical 5; Range: Engaged)
- Heavy clothes (+2 soak)
- 2 Stimpacks – use a maneuver to heal 4 wounds to a living creature
Money: 400 credits
Ejected from Imperial flight school for stealing a shuttle out of boredom. His favorite speeder-bike was impounded when he fell behind on his payments.
He was arrested for grifting on Alderaan and sent to Kessel.
The transport to Kessel was attacked by pirates and Pash was forced to work with them. After the pirates were defeated by an Imperial frigate, Pash was arrested for piracy.
After Alderaan was blown up by the Death Star, an Imperial office named Harkin freed him and put him into the service of Teemo the Hutt.
On his most recent mission, Pash’s ship, a rusty old Ghtroc 720 light freighter was damaged beyond repair and had to be sold for parts. Teemo was unhappy about this, and Pash decided now was a good time to leave the Hutt’s service. He’s teamed up with his favorite droid mechanic 41-VEX and a Twi’lek bounty Hunter named Oskara.
Pash is an excellent pilot with an easy-going nature. He has a knack for coming through disaster unscathed.